Cover Crawlers
Reviews

From BOOKLIST:

Shirley's latest begins horrifyingly--a top-secret government lab is destroyed by nasty, experimental nanotechnology--and just gets creepier, though more subtly so for quite a while, with just flashes of strange things in the woods and odd behavior by the involved populace. The comfortable town of Quiebra is in deadly danger, but the government, afraid of what will happen if the outside world finds out what has been let loose, is playing its cards close to its chest. For the Quiebrans, however, their predicament seems at first only a streak of light in the night sky and a potentially profitable salvage operation for Adair Leverton's father. Shirley's characters are believably flawed and variable, while his nasty little nanocreatures are, well, nasty (also single minded about spreading). Meanwhile, his prose is often quite wonderful, even when he is describing something stomach-turningly icky. This portrayal of the dangers of secret experimentation with the diabolically dangerous is unnerving, not least because it is frighteningly convincing.

From LOCUS:

While John Shirley's Crawlers employs the cutting-edge concept of weapons-grade nano-tech run amok, for the most part the "sensawunda" SF element of infinite possibilities takes a back seat to a different format drawn from horror, thrillers, and suspense (books, cartoons, and films) -- the world of walking corpses, hair's-breadth escapes, fools or innocents wandering solo into danger, untrustworthy "authorities" And governmental cover-ups, with seemingly miscellaneous conjunctions of brave/clever/offbeat people who must try to combat Evil as a ticking clock counts down the hours and minutes until Doomsday. You might call it a tribute to that pulpish spirit. But amid all the flamboyant perils, Shirley also scrutinizes real life and non-iconic people, particularly teenagers, with the sharp eye of a mainstream writer. And the larger perspective of SF will eventually return to haunt us.

The small East Bay town of Quiebra CA lacks the glamour of San Francisco, the radical chic of Berkeley, and the glossy comforts of the more affluent suburbs over the hills. It's mostly a blue-collar/underpaid white-collar burg with more than its share of screwed-up inhabitants, like Mason's uncle in his disaster of a house where "dirty clothes lay about the floor, which was otherwise papered over with cast aside old issues of the National Enquirer. The beer cans and pizza boxes had been shoved off the coffee table onto the floor to make room for Uncle Ike's cleaning kit and the rifle." (Is it any surprise that Mason's into drugs?) The most peculiarly screwed-up of them all, Vinnie "Vinegar" Munson, wanders the town talking to himself or strangers ("Look out, brother, the wind'II lock handcuffs on your extremities like Officer Rhino") and observing the world in his own bizarre but far from stupid manner. Between these extremes of adult trashiness and oddity, the teenagers try to find their way in the world while suffering from the nearly universal angst peculiar to their kind whether they be geeks, jocks, or earnest souls who don't know what they are. For many of them, escape from this place already seems impossible even before it gets cut off from the rest of the world by malign forces, governmental and otherwise.

Such material may seem ripe for sitcom or teen-movie caricature, but Shirley gives himself room to look deeper, mastering the argot, life-styles, hopes and fears of his young characters, even as the Creep-Out meter begins to rise from disquietude toward sharp-fanged, drooling, extravagant Horror. After Chapter 1 introduces the menacing SF macguffin, Chapter 2 takes the time to present several of these teens as genuine individuals before the odd satellite streaks through the sky and crashes by Quiebra's dock on Suisun Bay. The consequences of that landfall appear gradually, and can be poetically brief as "The scream of tires, the scream of a small animal, the scream of a child." Chapter 1 left much unexplained, and even the one (increasingly rebellious) government-man protagonist doesn't know much about what's really going on in this little corner of Northern California. Gradually it becomes clear that whatever kind of plague is running through the town, adults are most vulnerable to its inhuman transformations and teens are the most resistant. Family by family, in happy homes and thoroughly messed-up relationships, at school and on the streets, the parents/authority figures change, leaving the kids increasingly to their own devices. The results can be poignant, like the three-line "prose poem" that concludes Chapter 6: "Larry wanted his mom./ He wanted his dog./ He wanted his dad." (Most animals are also susceptible to rogue nano, and the ones that aren't can still he slaughtered.) The most vulnerable kids can be pitied for their lingering trust in grownups, while the wildest, toughest kids may prove to have the best perspective of what's going on, disillusioned enough to read the chaos rather than just throwing themselves into an ultimate lawless rave up and riding the waves of destruction.

The nanotech-driven Crawlers that produce more of their kind from human material -- "people" who can turn into entities like androids as envisioned by Picasso -- aren't simply bent on destruction. Oh no, they have a Plan, a goal that is simultaneously utopian, Orwellian, and Vingean (a uniquely SFnal variant on the temptation of Faust.) But it would spell disaster to modern humanity and all its works. So elements of both gory zombified Creature Feature horror and apocalyptic suspense come increasingly into play as the plot moves toward its seemingly inevitable devastating climax. Shirley handles it all with a fine touch, from the most extravagant creep-outs to the movingly mundane, and on to hints of futures still to come. It's a masterful performance.

From PUBLISHERS WEEKLY:

In Shirley's frightening new novel, he extends the smart work he did in Demons (2002), investing a fierce genre tale with spiritual import. Here Shirley reaches back to the classic pulp scenario of a small town beset by an alien invasion. In this case, though the townspeople of Quiebra, Calif., initially assume that the capsule that crashes originated in space, it's actually a satellite put into orbit by a hush-hush military research outfit fearful of the out-of-control nanotechnology experiment it contains. The experiment involves nanoparticles that have evolved into a kind of group mind (as in Michael Crichton's Prey), taking over human (and animal) hosts and, by incorporating pieces of hardware, refashioning those hosts into an amalgam of human and machine ("Deputy Sprague's neck was gone, replaced with a metal stalk..."). Humans differ as to their vulnerability to takeover, with some adults more resistant than others, and younger people quite resistant; this allows Shirley to use teenagers -- a likely readership for the book -- as the novel's heroes, and his understanding of teen ways and patterns of speech is deep and exact. This tack also allows for some profound emotion, as kids -- particularly Adair and Waylon Leverton, whose father is the first person taken over in Quiebra -- witness the soul-destruction and/or death of their parents. The novel's depiction of humans devolving into group-mind-controlled machines proves an excellent metaphor for Shirley's take here on the human condition, which posits that some of us are already machinelike and others more "awake"; but the narrative does slide slightly into didacticism as it elaborates these understandings. Overall, though, this is an exciting novel of ideas wrapped in red-hot pulp.

From BOOKPAGE:

Crawlers has Shirley's trademark intensity, moral outrage and critical wit but also includes deep social and political allegories as well. What happens when humanity becomes too dependent upon technology? Are we sacrificing consciousness for mindless pleasures and superfluous comforts? What if sentient technology turns the tables and begins using us as its tool? Shirley's latest is as terrifying as it is thought-provoking.

From CEMETERY DANCE #45:

John Shirley has never conformed to genre rules. His work is often literally indefinable. Nor does he write in an always-identifiable groove. He writes in his own original and singular zone. In the publishing world, that translates to "uncommercial" -- a word that's usually an epitaph rather than an adjective.

So, when I say that with Crawlers John Shirley has written the most commercial novel of his career (excepting some written under pseudonyms), that might be like saying the Pope is pregnant or that Shirley's sold-out and produced pap. It's neither. Crawlers is a book that is accessible and entertaining to a broad audience (more commercial) while remaining intelligent and retaining more than surface meaning (as he's always done).

Crawlers' basic premise is a venerable science fictional horror theme: We've created a monster we can't control. The monster soon outdistances its creators. We are doomed -- unless a small band of non-heroes can heroically thwart the monster.

John Shirley's approach to this theme in Crawlers is comparable to that of Stephen King. (There's a sentence some Shirleyfans thought they'd never see.) Elizabeth Hand once wrote King "exploited the symbolic power of everything we fear most -- that is, everything we do wrong -- forcing us to gaze at ourselves through a long shadowy tunnel. The secret of King's success is not that he writes so well about monsters and ghosts, but that he writes so persuasively about us."

But...

Shirley is still Shirley. King always connected with the Middle American Zeitgeist: small towns, regular folks, classic rock. Shirley has always been plugged into the current or even the stream slightly beyond the "now": New York/San Francisco/LA/Places You Don't Want to Find, edgy types, punk.

One of Crawlers middle-aged protagonists notes, at the novel's explanatory moment, that we all have surrendered some of our own lives to our technology, we all, in fact, have surrendered too much. King would have used that character (and similar ones) to carry the plot and present the book's primary point of view. Not Shirley. His highly believable adult characters play their parts, but it's the adolescent protags -- the gear-laden, PDA-toting, IMing, cellphoning, downloading, burning, technology-native kids -- who are the heart and true heroes of his novel. Horror must evolve to remain horror and the resonance of Crawlers is 21st century while King's work, however admirable, belongs to the 20th.

The adult inhabitants of the northern California town of Quiebra are typically damaged. Everyone is flawed. Relationships are cracked. Life is full of rifts and chasms. The kids are just trying to grow up -- whatever that means. Teen-aged Adair recognizes that things come apart and come together again -- but that things have to come apart again, too. She likes a new boy in town, Waylon, who is way into UFOs, shadow government, conspiracies, and CIA plots, dude. They and their friends are a heartbreakingly real mix of kindness and cruelty, anticipation and resignation, cockiness and unsureness. For most kids, even those from "good" families, their sense of what is needed to grow up healthy comes from "sitcoms and shows like Boston Public and TV movies and HBO specials and all that shit..." as much or more than from their parents. After a government satellite streaks through the night sky and crashes through an old dock in Suisan Bay, things start getting weird in Quiebra.

There's something wrong with a growing number of the adults: they act like automatons. In fact, there's something "off" about all of Quiebra. Soldiers are running over cats "accidentally." Home computers are stolen or just torn apart with parts stolen. The electronics class at the high school is ransacked. People's cars are stripped. Everyone is building strange little satellite dishes and attaching them to their roofs. Not all the adults are affected. Adair's Aunt Lacey -- a newspaper columnist who has left her job because the paper could not risk some truthful, but damaging, revelations she had written -- isn't. Neither is Bert Clayborn, a neo-transcendentalist sometime-high schoolteacher and writing instructor at the local college. Both are rational, thinking people but when Lacey discovers odd devices being delivered to town mailboxes, she knows the strangeness is more than paranoia. She turns to Adair and Waylon who have pieced together other parts of the dangerous puzzle. But they dare not speak out yet.

Vinnie "Vinegar" Munson, sees things clearly, too, not that anyone would listen to him. Vinnie wanders the streets talking to himself and seeing the world in a way some might term daft. ("Once you started thinking of roadkill it was hard to stop. He hated thinking of roadkill.") Vinnie knows better than to tell anyone about the squirrel with eyes that extend from their sockets on thin metal stalks and with blue sparks in its over-large mouth; or the blue jay with a head that rotates on its neck all the way around, unscrewing, till a little silvery worm comes out from the opening; or the mid-sized terrier swinging through the trees like a monkey. When he sees the local bank methodically robbed at one in the morning by its employees and other upstanding citizens, he does speak up. But no one pays him any attention.

Things get stranger -- kids disappear and their parents are not concerned, the teachers no longer show up for school, the cops give the kids Jack Daniels, marijuana, and tranquilizers and encourage them to party. All those homemade antennas are pointing in one direction, and none of them are aimed at the sky.

Meanwhile, Air Force Major Henri Stanner (who we first meet in the damned scary prologue) has shown up to vet the possibility of collateral damage from "the accident." He's there to protect the townsfolk, but his governmental assumption that lying is the best way to do it may prove fatal. If something really has escaped in Quiebra -- something that can't be contained, something with the imperative to experiment and find new ways to proliferate, something that either "converts" humans or uses them for spare parts -- then destroying the town and everyone in it may be the only way to save the rest of the world...and cover-up a secret Pentagon experiment gone far out of control.

And so Crawlers goes -- following the "standard" genre path but always impelled by that element, that essence, that puts it slightly in front of the pack and makes it all new.

By the time the final standoff comes the reader will be hard put to deny that the world is truly on the brink of disaster or that this particular techno-nightmare doesn't already exist. King himself wrote, in Danse Macabre, that "the primary duty of literature" is "to tell us the truth about ourselves by telling us lies about people who never existed." Shirley tells us the truth about ourselves and our world, in fact, we get the feeling he's not always lying.

Meaningful, imaginative, and creepy, Crawlers is one novel you definitely should not miss.

from LIBRARY JOURNAL:

Three years after a government experiment goes dreadfully wrong, a small community receives an apparently unearthly visitation in the form of strange lights in the sky and the sudden impact of an airborne vehicle. Soon the town's population become the victims of an insidious force intent on transforming all life on Earth into something other than human -- crawlers. The author of Demons and Wetbones crafts another visceral chiller that draws its impact from sympathetic characters caught in the grip of powers they cannot control.

from ALLSCIFI.COM:

Crawlersis a horror story on a par with Dean Koontz, Stephen King and Clive Barker. It is a story of science gone amuck and what the consequences are when not enough safeguards are placed on a scientific black-ops experiment. The novel is fast paced and the action never lets up yet the author doesn't ignore character development. The people who populate the pages of this book are rugged individuals who try to fight the enemy and endear themselves to the audience in the process.

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